//==============================================================================
// Fire Giant_anim.txt
//==============================================================================
//==============================================================================
define FireSpew
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Nozzle
      }
   }
}


//==============================================================================
define firemedium
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Medium
      }
   }
}

//==============================================================================
define firemediumbowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Medium Bowl
      }
   }
}

//==============================================================================
define firesmall
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Small
      }
   }
}

//==============================================================================
define firesmallbowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Small Bowl
      }
   }
}

//==============================================================================
define firetiny
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny
      }
   }
}

//==============================================================================
define firetinybowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny Bowl
      }
   }
}

//==============================================================================
define FireHandCharging
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand Charging
      }
   }
}


//==============================================================================
define firehuge
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Huge
      }
   }
}

//==============================================================================
define firehugebowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Huge Bowl
      }
   }
}

//==============================================================================
define firebig
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Big
      }
   }
}

//==============================================================================
define firebigbowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Big Bowl
      }
   }
}

//==============================================================================
define firesmall
{
   set hotspot
   {
      version
      {
         Visualparticle SFX U Hades Fire small
      }
   }
}

//==============================================================================
define firemedium
{
   set hotspot
   {
      version
      {
         Visualparticle SFX U Hades Fire Medium
      }
   }
}

 
//==============================================================================
define SmokePelvis
{
   set hotspot
   {
      version
      {
        Visualparticle Special N Fire Giant SmokePelvis
      }
   }
}

//==============================================================================
define splash
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Meteor Splash
      }
   }
}
//==============================================================================
define bubbles
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Death
      }
   }
}
//==============================================================================

define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Idle
      }
   }
}
//==============================================================================
define Shockwave
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Heka shock
      }
   }
}


//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual lava_idel

//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.43 false ShipDeathSplash checkVisible 
//-- end auto generated section
				
 connect HOTSPOT firehuge hotspot
                                        connect HOTSPOT firehugebowl hotspot
                                       

         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
   		    Visual lava_idel

//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.90 false FireElementalTitan  checkVisible 
//-- end auto generated section

 connect HOTSPOT firehuge hotspot
                                        connect HOTSPOT firehugebowl hotspot

length 5.0
                                        

         }
         
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				 Visual Lava_boreda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.65 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.65 false FireGiantAttack checkVisible 
//-- end auto generated section
                       connect HOTSPOT firehuge hotspot
   connect HOTSPOT firehuge hotspot
   connect HOTSPOT firehuge hotspot
                                        connect HOTSPOT firehugebowl hotspot
			//Tag Throw 0.21 true
			//Tag Throw 0.22 true
			//Tag Throw 0.23 true
			//Tag Throw 0.24 true
			//Tag Throw 0.25 true
			//Tag Throw 0.26 true
			//Tag Throw 0.27 true

                           length 4.0
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
             Visual lava_boreda
 connect HOTSPOT firehuge hotspot   connect HOTSPOT firehuge hotspot
                                        connect HOTSPOT firehugebowl hotspot
                                        connect HOTSPOT firehuge hotspot
                                        connect HOTSPOT firehugebowl hotspot

length 5.0
         }
			version
         {
Visual lava_boredb
             

                                         connect HOTSPOT firehuge hotspot
                                        connect HOTSPOT firehugebowl hotspot


length 5.0
         }
      }

   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			 Visual lava_death

                                       
LENGTH 2.0
                                        
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
             Visual lava_walk
tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.51 false GiantFootsteps checkVisible 
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.51 true   
 connect HOTSPOT firehuge hotspot
                                        connect HOTSPOT firehugebowl hotspot
length 2.0
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual lava_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag Attack 0.58 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.51 false SwordSwing checkVisible 
//-- end auto generated section
 connect HOTSPOT firehuge hotspot
                                        connect HOTSPOT firehugebowl hotspot
LENGTH 1.50
         }
			version
         {
			Visual lava_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.50 true   
            tag Attack 0.57 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
 connect HOTSPOT firehuge hotspot
                                        connect HOTSPOT firehugebowl hotspot
LENGTH 2.0
         }
      }
   }
}
//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual lava_ranged1
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.65 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.80 false Arrow checkVisible 
				//-- end auto generated section
 connect HOTSPOT firehuge hotspot
                                        connect HOTSPOT firehugebowl hotspot
				LENGTH 1.50
       
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
   		    Visual lava_idel
 connect HOTSPOT firehuge hotspot
                                        connect HOTSPOT firehugebowl hotspot
         }
         
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual lava_special

                                       
			
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag SpecificSoundSet 0.47 false HekaGigantesLand checkVisible 
            tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible 
            tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible 
//-- end auto generated section
				Connect hotspot hockwave hotspot
 connect HOTSPOT firehuge hotspot
                                        connect HOTSPOT firehugebowl hotspot
LENGTH 1.5
         }
      }
   }
}